/*
 * MHSF, Minehut Server List
 * All external content is rather licensed under the ECA Agreement
 * located here: https://list.mlnehut.com/docs/legal/external-content-agreement
 *
 * All code under MHSF is licensed under the MIT License
 * by open source contributors
 *
 * Copyright (c) 2024 dvelo
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to
 * deal in the Software without restriction, including without limitation the
 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
 * sell copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */

"use client";
import { Button } from "@/components/ui/button";
import { useClerk, useUser } from "@clerk/nextjs";
import { toast } from "sonner";
import { unlinkMCAccount } from "@/lib/api";
import { useEffect, useState } from "react";
import { Dialog } from "@/components/ui/dialog";
import { DialogContent, DialogTrigger } from "@/components/ui/dialog";
import CodeDialog from "@/components/misc/LinkDialog";

export default function Settings() {
  const clerk = useClerk();

  const { user, isSignedIn } = useUser();
  const [linked, setLinked] = useState(false);
  useEffect(() => {
    setLinked(user?.publicMetadata.player != undefined);
  }, [user, isSignedIn]);

  return (
    <main className="p-4">
      <strong className="text-3xl">Linking</strong>
      <br />
      <br />
      <strong className="font-bold">Link Account</strong>
      <div className="flex items-center">
        <p>
          Link a Minecraft account to customize a server you own.
          <br />{" "}
          {user?.publicMetadata.player != undefined && linked && (
            <>Currently linked to {user?.publicMetadata.player as string}</>
          )}
        </p>

        <Dialog>
          <DialogTrigger>
            {!linked && <Button className="h-[30px] ml-2">Link Account</Button>}
          </DialogTrigger>
          <DialogContent>
            <CodeDialog
              linked={linked}
              setLinked={(c) => {
                setLinked(c);
              }}
            />
          </DialogContent>
        </Dialog>

        {linked && (
          <Button className="h-[30px] ml-2" disabled>
            Already linked
          </Button>
        )}
      </div>
      <br />
      <strong className="font-bold">Unlink Account</strong>
      <div className="flex items-center">
        <p>Unlink your Minecraft account if you have already linked one.</p>

        {!linked && (
          <Button className="h-[30px] ml-2" disabled>
            No linked account
          </Button>
        )}

        {linked && (
          <Button
            className="h-[30px] ml-2"
            variant="destructive"
            onClick={async () => {
              await toast.promise(unlinkMCAccount(), {
                success: "Unlinked account!",
                loading: "Unlinking...",
                error: "Error while unlinking account.",
              });
              setLinked(false);
            }}
          >
            Unlink account
          </Button>
        )}
      </div>
      <small className="mt-0">
        All of your customizations stay the same, and can be changed if another
        account links your Minecraft account.
      </small>
    </main>
  );
}
